Martial Law, sabotaged water supplies, and assassins.
The threat of Martial Law looms heavy on Drewdonia, and the Zero Point device, turned weapon, is still missing.
To make matters worse, Jack is wanted for questioning by the Council back on T3, and Ally is still at risk from being remotely deactivated. Jack and his team track the conspiracy to levels they could only have imagined before being handed this assignment.
As they wrangle the mysteries of increased violence on Drewdonia the unlikely team find themselves up against the clock to find the unstable device and stop the rogue faction from using it before it’s too late.