Empire Rising
Jack is a special negotiator for the Federation. This means he gets thrown into the most dangerous and volatile situations and is somehow expected to save the day.
Leaning on his extensive training, and his best friend, Ally (who is a human consciousness in a synth body), he faces what may just be his biggest challenge and conspiracy, yet.
Renegade Patriot
War is looming and Captain Jack Klingerman answers the call. Teamed up with Ally, a human consciousness in a concierge bot-body, he heads out to New Atlantia in the Federation's boondocks where he finds two sides ready to blow each other off the face of the planet. Standing in the ...
Liberty Quest
They thought he was dead, but he was only getting started. With the Zero Point Energy device still under enemy control, Jack is forced to put his personal feelings aside to save the human race. In an uncomfortable alliance, the team heads out to the Gaia settlement, tracking the device ...
Defiant Fugitive
Martial Law, sabotaged water supplies, and assassins. The threat of Martial Law looms heavy on Drewdonia, and the Zero Point device, turned weapon, is still missing. To make matters worse, Jack is wanted for questioning by the Council back on T3, and Ally is still at risk from being remotely ...